Is “getting rid of cards” a priority?
Yes, that is the main point of the game! Plus, “going out” ends the hand.
Are Triple Skulls or Triple Hearts considered an Action or a Meld?
When Triples are used to ‘revive’ or ‘kill’ a Monster, they are not considered Meld-able points because they have been used as an Action. Groups of cards played in the Meld area are specifically played for points, earning them the title Meld and said points. Therefore, the manner in which a three-of-a-kind is played will determine if it is a Meld or set of Triples used as an Action. So essentially… Cards played as Melds earn points, while Cards played as Actions do not earn points.
Can you play Triple Hearts or Triple Skulls as a Flush, or only as a three-of-a-kind?
A Flush (as in Poker) 3 different numerically valued cards, all of the SAME Suit (Hearts or Skulls), has NO VALUE in Draw Blood. Rather, three-of-a-Kind… three of the SAME Number, can be a Meld or an Action in Draw Blood. A Flush has NO Value because the ability to create a Flush versus a three-of-a-kind is more probable, and killing/reviving a Monster with Triples shouldn’t be too easy. Therefore, collecting a three-of-a-kind is more difficult than simply collecting 3 Skulls or 3 Hearts.
Can I play Monsters on top of Monsters?
Yes Absolutely! But only if the underlying monster is already dead. If your opponent kills one of your monsters, you can certainly add the same monster on top of the deceased monster to ‘revive’ it back to life.
Scoring? What’s that all about?
When a player has “gone out” by getting rid of all the cards in their hand, each player then counts the cards in their Meld area. Add up the points for each Card played in each Meld successfully laid down during the course of the hand. Players who DID NOT “go out” must subtract points for cards remaining in their hand.
Numbered Cards are worth 5 points, Monster Cards are worth 10 points, and Kill Cards are worth 20 points.
Here’s an example,
Player A “goes out” and has two sets of Melds. The first set is a Run of 4, 5, and 6. Since they are Number cards, Player A scores 15 total Points for that Meld. Player A also laid down a Pair of Monsters, earning 20 points for that Meld (10 points per Monster Card). Therefore, Player A scored 35 Positive points for the completed hand.
Player B, who did not “go out” must now calculate how many points are left in their hand. Player B has Three cards remaining, a 2, a Monster Card, and a Kill Card. Player B would start with MINUS 35 points. (5 points for the Number Card, 10 points for the Monster Card, and 20 points for the Kill Card)
However, if Player B has laid down enough Melds, he/she may off set the Negative Points with the accrued Positive Points from the Melds that were laid down during course of the hand.
So, Player B starts with a MINUS 35, due to not “going out” first, but Player B has laid down a set of 3 Monsters, a Run of 1 through 6, and a set of 3-of-a-Kind. Therefore, Player B’s final score for that hand would be Positive 40!
30 points for the 3 Monster Cards, 30 points for the run of six Number Cards (valued at 5 points each) and 15 points for the 3-of-a-Kind. 75 Positive points are earned for the played Melds, but because Player B did not “go out”, he/she would subtract the 35 points.
If you notice, Player B did not “go out” first, but scored MORE points than Player A. This is where each player must decide for themselves their own personal strategy. Is it more important to play quickly, earning less points, while not accruing Negative Points? Or is it better to build up a large Meld pile, while potentially risking not “going out” first, and therefore getting stuck with Negative points? These are some of the decisions one must make while battling towards the predetermined final score.
Players should predetermine a high score, like 500, before the game begins. After the points are calculated from the completed hand, continue to deal out hands until the first player reaches the agreed upon final score.